- Dynamic binding is a binding in which the class association is not made until the object is created at execution time.
It is also called as Late binding.
- difference between early and late binding
Anything that is decided by compiler while compiling can be refer to EARLY/COMPILE TIME Binding and anything that is to be decided at RUNTIME is called LATE/RUNTIME binding.
For Example,
Method Overloading and Method Overriding.
1) In Method Overloading your method calls to the methods are decided by the compiler in the sense that which function is going to be called is decided by your compiler at compile time. Hence being EARLY BINDING.
2) In method Overriding, it is decided at RUNTIME which method is going to be called. So it is reffered as LATE BINDING.
Types
Late Binding: type is unknown until the variable is exercised during run-time; usually through assignment but there are other means to coerce a type; dynamically typed languages call this an underlying feature, but many statically typed languages have some method of achieving late binding
Implemented often using [special] dynamic types, introspection/reflection, flags and compiler options, or through virtual methods by borrowing and extending dynamic dispatch
Early Binding: type is known before the variable is exercised during run-time, usually through a static, declarative means
Implemented often using standard primitive types
Lazy Loading: object initialization strategy that defers value assignment until needed; allows an object to be in an essentially valid but knowingly incomplete state and waiting until the data is needed before loading it
Eager Loading: object initialization strategy that immediately performs all value assignments in order to have all the data needed to be complete before considering itself to be in a valid state.
https://programmers.stackexchange.com/questions/200115/what-is-early-and-late-binding
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