10 Object Oriented Design principles Java programmer should know
Object oriented design principle 1 - DRY (Don't repeat yourself)
Object oriented design principle 2 - Encapsulate what varies
Object oriented design principle 3 - Open Closed principle
Object oriented design principle 4 - Single Responsibility Principle (SRP)
Object oriented design principle 5 - Dependency Injection or Inversion principle
Object oriented design principle 6 - Favour Composition over Inheritance
Object oriented design principle 7 - Liskov Substitution Principle (LSP)
Object oriented design principle 8 - Interface Segregation principle (ISP)
Object oriented design principle 9 - Programming for Interface not implementation
Object oriented design principle 10 - Delegation principle
http://javarevisited.blogspot.com/2012/03/10-object-oriented-design-principles.html#ixzz2D4RM6ys7
- In software engineering, don't repeat yourself (DRY) is a principle of software development aimed at reducing repetition of information of all kinds, especially useful in multi-tier architectures. The DRY principle is stated as "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
http://en.wikipedia.org/wiki/DRY_code
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